ZYou should never see this description. Z Z Z Z Z Z Z Z Z Z Z Z Z  Z  Z  Z # Z % Z + Z ? Z O Z X Z j Z k Z v Z z Z } Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z  Z  Z  Z  Z  Z % Z . Z 0 Z 3 Z = Z ? Z S Z U Z W Z Z Z ] Z c Z k Z n Z t QDon't use this message. QDon't use this message. Z You go up the ramp and into the flying saucer, a lot more battered than QDon't use this message. Z A voice, seemingly out of thin air, speaks. w Z A voice, seemingly out of thin air, speaks. y Z A voice, seemingly out of thin air, speaks. { Z A voice, seemingly out of thin air, speaks. } QDon't use this message. QDon't use this message. QDon't use this message. QDon't use this message. Z A voice, seemingly out of thin air, speaks.  Z A voice, seemingly out of thin air, speaks. QDon't use this message. Z A voice, seemingly out of thin air, speaks. QDon't use this message. QDon't use this message. Z A voice, seemingly out of thin air, speaks. Z A voice, seemingly out of thin air, speaks. QDon't use this message. Z A voice, seemingly out of thin air, speaks. QDon't use this message. Z A voice, seemingly out of thin air, speaks. QDon't use this message. QDon't use this message. QDon't use this message. Z A voice, seemingly out of thin air, speaks. QDon't use this message. QDon't use this message. QDon't use this message. QDon't use this message. QDon't use this message. QDon't use this message. Z A voice, seemingly out of thin air, speaks. QDon't use this message. Z A massive demon stands here, looking first at you and then at a giant ledger QDon't use this message. Z A voice, seemingly out of thin air, speaks. QDon't use this message. QDon't use this message. QDon't use this message. Z A voice, seemingly out of thin air, speaks. Z A voice, seemingly out of thin air, speaks. Z A voice, seemingly out of thin air, speaks. QDon't use this message. Z A voice, seemingly out of thin air, speaks. QDon't use this message. QDon't use this message. QDon't use this message. QDon't use this message. Z A voice, seemingly out of thin air, speaks. QDon't use this message. Z A voice, seemingly out of thin air, speaks. Z A voice, seemingly out of thin air, speaks. Z A voice, seemingly out of thin air, speaks. QDon't use this message. QDon't use this message. Z A voice, seemingly out of thin air, speaks. QDon't use this message. Z A voice, seemingly out of thin air, speaks. QDon't use this message. QDon't use this message. QDon't use this message. QDon't use this message. Z A voice, seemingly out of thin air, speaks. Z A voice, seemingly out of thin air, speaks. QDon't use this message. Z A voice, seemingly out of thin air, speaks. Z A voice, seemingly out of thin air, speaks. ZThere's no more help for you on this one. ZIf you see this hint, the program has a bug in it. [1 of 1] ZThere's no problem here that you need a hint for. [1 of 1] ZIf you're here, then you've secured the four items and all four wings of the ZThe first comment was about "when a race is young and just beginning to grow". ZIf you're really sharp, you figured out that it's the spring. In the spring of ZThe next comment refers to a time when "a race is in the heat of growth". This ZThe calculator can be thought of as a "summer" because it can do sums. In the ZThe next comment is tricky if you're young. The comment referred to the ZOK, you've figured out that the comment referred to the autumn of the year when ZAt one time, at least, wigs were called "falls". [8 of 26] ZOf course, the next comment refers to winter. You say that you don't understand ZNow you need the magic word. If you haven't figured out what connects all these ZThe correct magic word is "seasons". You must 'say "seasons"'. [11 of 26] ZNow do you see the connection? Seasons spelled backward is Snosaes. Also, the ZYou say the Snosae is going to renege on his deal? How dastardly! And you ZYou have a limited number of turns now. You must do exactly the right thing. ZThe Snosae is behind that shield? Get him out of there. You can do it. ZYes, you can. Use one of the three things you have left. [16 of 26] ZNo, it's not the match. [17 of 26] ZNo, it's not the injector. [18 of 26] Z"center season in room". [19 of 26] ZSo now he kills you a different way and still carries out his plan to destroy ZYes, you can. Use one of the three things you have left. [21 of 26] ZNo, it's not the centerer. [22 of 26] ZNo, it's not the match. [23 of 26] ZNo, you can't inject him. [24 of 26] ZYes, you have to inject yourself. A bitter victory to be sure, but at this ZDamn match. [26 of 26] ZThere's no problem here that you need a hint for. [1 of 1] ZThe north corridor closed and you were forced to rush here? That's the way the ZThe east corridor closed and you were forced to rush here? That's the way the ZThe south corridor closed and you were forced to rush here? That's the way the ZThe west corridor closed and you were forced to rush here? That's the way the ZYou've only one way to go now. Time for the finale. [2 of 2] ZThe dials in the door can be turned to specific numbers. They can be used to ZThe largest number upon each dial is significant. Can you see how? [2 of 18] ZWhat do we use which consists of 3 numbers; the first of which can't be larger ZIf you haven't figured out the answer, it's a date. [4 of 18] ZBut you need to know what date, right? Have you been in the first room off the ZWas there anything there which deals with dates? [6 of 18] ZHopefully, you realized the calendar might be important and took it. [7 of 18] ZHave you tried "examine calendar" or "x calendar"? [8 of 18] ZToday's date means the date today, or at least what your computer thinks ZTurn the red dial to the current month, the white dial to the current day and ZThe dials disappeared? They're supposed to if you turned the dials correctly. ZSomething needs to be put into the slot. But what? [12 of 18] ZHave you tried measuring the slot? [13 of 18] ZHave you tried measuring the items you have? Hopefully, you have the right one. ZNotice that the width and height of the slot is the same as the width and Z"Put calendar in slot". [16 of 18] ZDon't worry about the slot and calendar disappearing, they're supposed to. ZAll you've have to do now is open the door. [18 of 18] ZHave you tried simply opening the door? It's not locked, you know. [1 of 15] ZSo the alarm sounds when you open the door and the Snosae does nasty things to ZIf you haven't figured it out yet, those two wires are part of the alarm ZDidn't work, huh? Maybe if you cut one of them? [4 of 15] ZNothing to cut them with? Then you haven't examined something which is always ZConfused? Try "examine me". [6 of 15] ZThe pocket on your coveralls is really important. [7 of 15] ZHaving trouble finding out what's in that small pocket? Try "look in pocket". ZTry "take clippers from pocket" or "take clippers". We're very versatile. ZNow which wire should you cut? Try the blue one. [10 of 15] ZAnother failure. Try the red one. [11 of 15] ZStill no luck. Ok, now for the secret. You have to cut both wires at once. ZIf you tried "cut red wire and blue wire", it didn't work. Remember, using the ZNo, you can't have the clippers back. Why would you want them? They're broken ZAll you've have to do now is open the door. [15 of 15] ZHave you examined the plastic panel? [1 of 12] ZThere's nothing you can do with the panel unless you've got the right tool. ZHave you been in the first room off the east corridor? Don't proceed with these ZDid you take the remote control? [4 of 12] ZHave you examined it? [5 of 12] ZLike the remote for a TV, you have to point the control at the door or panel. ZAnd you have to push the button, of course. [7 of 12] ZYou say that the door opened automatically but then slammed in your face before ZIf you should move or do anything else which makes the control no longer ZBut how do you use the control to jam the door, you ask? Not by pushing the Z"jam door with control". [11 of 12] ZNow just go south. Notice how cleverly we got rid of the control. This way, ZHave you tried opening the door? [1 or 8] ZOK, so the door is locked. What about the slot? [2 of 8] ZHave you measured the slot. Maybe you have something that will fit in it. ZHave you been in the second room off the north corridor? Don't proceed with ZDid you notice something fall on the floor when you went into that room? If you ZHave you measured the card key? [6 of 8] Z"put the card in the slot". [7 of 8] ZNow all you have to do is open the door. [8 of 8] ZFirst, there's absolutely nothing special for you to do with the table or ZThe key to the room is the painting. Have you examined it? [2 of 22] ZWhat a drag, the painting is blank. Maybe it's blank only under some ZWhat's the switch for? [4 of 22] ZIf you can't figure out how to use the switch, you might try "flip switch". ZIt got darker. What do you think you should do now? What did hint 3 mention? ZIt's a glow-in-the-dark picture! Now, if you could just make it a little darker ZYou might try shutting the door so light can't come though it. [8 of 22] ZYou should now be able to see what's in the painting. [9 of 22] ZHave you been in the first room off the south corridor yet? Don't proceed with ZDid you take the book you found there and did you examine it? [11 of 22] ZSurprise, surprise! It's the book in the painting. Maybe the book has something Z"put book on table". [13 of 22] ZYou say nothing happened? Maybe there's still something else that needs to be ZHopefully, you've read "Ali Baba and the Forty Thieves". If you haven't, it ZOK, I'll tell you. It's "open sesame". [16 of 22] ZNothing happened? When you get out of the central hallway and into the rooms ZIs the book in the painting open or closed? [18 of 22] ZYou closed the book and said "open sesame" and still nothing happened? Our ZUnless you've done something drastically wrong, the secret panel should have ZThe panel closed when you took the book off the table? Don't take it off the Z"go east". [22 of 22] ZThis is the first REALLY difficult room. You can probably tell that by the ZIt's locked. No surprise there. Have you tried taking the key on top of the ZCan't quite get your hands on it, huh? Have you tried "look in dome"? [3 of 50] ZYou might try "take key from dome". [4 of 50] ZSo now you're stuck. Walking away doesn't seem to help, does it? If anything is ZIf you're still stuck, try "drop key". [6 of 50] ZHave you tried doing anything with the peg? [7 of 50] ZYou might try pulling it. Or pushing. Or other types of motion. [8 of 50] ZTry turning the peg. [9 of 50] ZTry turning the peg left. [10 of 50] ZIf you examined the key, you got a very big hint. I'll be honest and tell you ZDid you bother to take the radio from the north side of the room and examine ZDid you try to play it or open it? [13 of 50] ZPretty useless item, huh? I wonder why it's in the game? If I were you, I'd get ZAlthough it is not normal for violence to achieve anything in adventure games, ZSo, how does it help us to have the magnet and peg? Well, the key will be ZFrustrated trying to figure out how to use the magnet? If you just drop it in ZHave you been in the second room off the east corridor yet? Don't proceed with ZYou'll need the cord you find there to solve this room. [19 of 50] ZOK, what if we tie the cord to the magnet. Don't do it the other way around. ZDid you try putting the magnet in the dome while you still had the cord in your ZOnce the dome closed and you did the natural thing and pulled on the cord, what ZWell, that's not the solution. Let's try another tack. Have you looked under ZThere's a pipe there. Have you examined the pipe and what's on it? [25 of 50] ZI wonder what a hole that small will be useful for? Have you figured out what ZRight, it opens the bottom of the dome and allows the key to drop down the ZWhat about if you put the magnet in the dome, go north and pull the lever. ZOK, you've got to drop the cord before you go north. [29 of 50] ZNow you've lost the magnet and cord as well as the key. RESTORE time. We need ZMaybe if we tied the other end of the cord to something that wouldn't fit ZHow about the peg? [32 of 50] ZNow, put the magnet in the dome, drop the cord, drop the peg, go north and pull ZYou should have guess there was more to this because of the number of hints ZOK, apparently measurement is going to be important here. Let's do some ZBoth the peg and magnet have cord tied around them. Have you measured them? Do ZNow if we note the descriptions of items in the room, we can figure something ZYou say you have over 9 inches too much? How can we shorten it? No, the ZGive up? Did you try to wind the cord around the peg? [39 of 50] ZYes, I know it doesn't work. The programmers got fiendish again. You must ZIf the key still doesn't end up at the level of the hole, remember that each !ZFinally, the key should be at the level of the hole. Were you wondering what #ZOops, you lost the peg, magnet and cord. Oh well, maybe we won't need them. %ZNow you can go north and unlock the door. [44 of 50] ZNow the key's useless. You just don't have must luck holding onto things, do &ZOh no, when you open the door on the north side of the room, the flow of air (ZIf you shut the door on the south side of the room before you open the one on ,ZThat's right, now if you open the door on the south side of the room the flow /ZRight, shut the door on the north side before you open the door on the south 1ZOnce the door in the north part of the room is open, "go north". [50 of 50] ZAll hints for this room are given on the other side of it. [1 of 1] ZHave you read all the information we thoughtfully left you at the entry to the 6ZIt's not difficult to get through the required maze if you do it right. Go 7ZYou died really quick, didn't you? That radiation is deadly stuff. [3 of 34] ZHave you been in the second room off the east corridor? Don't proceed with :ZDid you investigate the chair there? [5 of 34] ZDid you investigate the cushion on the chair? And the tag on it? I hope you ;ZDid you lift the cushion? If you did, did you find anything underneath it? Did <ZDid you examine the coin to find out where it might be used? [8 of 34] ZHopefully you didn't forget that the vending machine was in the first room off =ZYou can refer to the device that falls into the tray as a "device". [10 of 34] Z"examine the device". It may be very handy. [11 of 34] ZNow, at least, you know the proper name of the device - an injector. The proper >ZDid you try wandering around the maze and injecting yourself when you felt ill? AZWas the results of this wandering and injecting what you wanted it to be? The BZYou may be feeling discouraged at this point. After all, the signs outside the DZIn a game making a "move" can mean taking a "turn". Going in three directions GZAll you need to do is make the "five moves" and end up in a place with no HZThere is no way to do this without discovering another item. [18 of 34] ZHave you been in the first room off the west corridor? Don't proceed with these IZAre you confused by the token? Are you having trouble using it? [20 of 34] ZNotice that on the signs at the entry of the maze that the word "SEE" is JZAre you tired of trying the word "foresee". The game knows what you're trying MZThe capitalized part of "foreSEE" implied that the word is a clever use (at NZOK, the correct verb to be using is "fore". You need to "fore" something. PZThere is something very special about the letters in "SEE". [25 of 34] ZYou need to go in three directions and there are three letters in "SEE". QZThe letters in "SEE" represent directions. South, east, east. [27 of 34] ZThese directions are the ones to use to get through the maze. [28 of 34] ZYou say you tried those directions and still died? Did you use your "fore" RZYou need to type "fore south", "fore east", "fore east". The idea here is that SZUse of the token has the desired result only if done in the entry to the maze, WZYes, the token is gone. How will you ever get back though the maze? Wouldn't XZIf you've done your foreseeing correctly in the correct place, you should be ZZIf you're having trouble getting out of the last room of the maze (hard as that \ZIf you've done everything right in the entry to the maze, you should know how ]ZExamine everything you want here. That's about all you CAN do. All you HAVE to ^ZWhy don't you try to do something with the handle in the ceiling? [1 of 21] ZYou say it's out of reach? Maybe you should jump. [2 of 21] ZYou say nothing happened? You're lucky. Have you tried doing something with the _ZIt's too heavy to lift or take. Did you ever play ZORK? [4 of 21] ZYou can MOVE the rug. [5 of 21] ZTo manipulate the trapdoor on the floor you have to call it the "floor `ZSo the trapdoor wasn't your magic way out. Why don't you try jumping for that aZNow you know why I said you were lucky in hint 3. Ouch! That smarts! But it did bZHave you noticed the similarities between the floor and ceiling in this room? dZHave you been in the fourth room off the north corridor? Don't proceed with eZOnce you have the handle, put it in the clamps. [11 of 21] ZHaving trouble? Try "put floor handle in floor clamps". [12 of 21] ZHaving trouble manipulating the floor handle? When you jumped for the ceiling fZIf nothing happened, is the trapdoor open or closed? [14 of 21] ZOK, so you've gone through some interesting gymnastics. So what? [15 of 21] ZThree things have changed. Do you know what they are? [16 of 21] ZThe floor is now the ceiling and vice versa. [17 of 21] ZOne important word in the description of the room has changed. [18 of 21] ZCheck out the possible directions of travel indicator. [19 of 21] ZThe door which was in the east wall before is now in the west. The room has hZYou need to go west now. If you've closed the door, you'll have to reopen it, lZThis is another tough room. Have you been in the fireplace? [1 of 46] ZIf you can't figure out how to get there, try "go east". [2 of 46] ZDid you manipulate the stone? [3 of 46] ZDid you push the button behind the stone? [4 of 46] ZAfter 4 useless hints, let's get down to the nitty gritty. [5 of 46] ZHave you checked out the chair? [6 of 46] ZThe chair has nothing to do with the solution to this room but has something to mZYou're going to need something that was in the first room off the north nZHave you tried eating the bread? [9 of 46] ZWrong move! Have you been in the first room off the west corridor? Don't oZNow you've got a piece of bread and a toaster. What's the natural thing to do pZIf you're having trouble plugging the toaster in, try "plug toaster in outlet". qZIf you're having trouble putting the bread in the toaster, try "put bread in rZIf you're having trouble operating the toaster, try "push the lever". This is sZNow you've got toast. Are you hungry? [15 of 46] ZWrong move again! Whether you're hungry or not is immaterial, don't eat the uZHave you been in the third room off the north corridor? Don't proceed with xZThat's right, we're going to use the dynamite. We'll just blow up the room and yZHow to light the dynamite? You might try the match. [19 of 46] ZIf you just "light the match" it doesn't help much does it. Try "light the {ZPretty spectacular, but not the solution. We need to light the dynamite in such |ZDo we have anything that will get hot enough to light the dynamite but which }ZThe toaster, of course. Plug the toaster in the outlet, put the dynamite in the ~ZYou say the dynamite won't fit in the toaster? Have you examined the dynamite? Z"put the fuse in the toaster". [25 of 46] ZYou say the computer won't let you put the fuse in the toaster unless you drop ZNow you can't push the lever down. Do you have something you can put into the ZTry the bread. [28 of 46] ZYour plan almost worked, huh? Unfortunately, this is such high explosives that ZMost of the rooms and doors here are built of sub-molecular steel. [30 of 46] ZHow about going west from here and shutting the secret panel. [31 of 46] ZYou shut the secret panel by taking the book. [32 of 46] ZOK, so you've managed to destroy everything in the room. Now what? [33 of 46] ZYour trouble is that the blast, as powerful as it was, was distributed in too ZHow about if we caused the explosion to occur in the fireplace? [35 of 46] ZThe toaster unplugs when you go into the fireplace because of those short cords ZYou need an extension cord. [37 of 46] ZHave you been in the second room off the west corridor? Don't proceed with ZPlug the extension cord into the outlet, plug the toaster into the cord. Now ZOK, so you have to drop the cord before you go east. You might try thinking a ZNow do your bit with the toaster. Then get out of there. [41 of 46] ZMaybe you didn't make the mistake and try to go east instead of west, but ZAfter the explosion, return to the room. Despite the stupidity of exploding ZThe rest of these hints are just for you people who like to read hints. ZThere's a bug in the program for this room. Did you notice it? The programmer ZYou drop the cord next to the outlet. When you carry the toaster that's ZThis hint is REALLY only for persons who read all the hints - it's not even ZWow, small number of hints! Did you notice the loose stone? [1 of 7] ZDid you examine it? [2 of 7] ZIt's hinged at the bottom. That means you can't take it. Pushing it does no ZTry pulling it. [4 of 7] ZDid you try pushing the purple button? [5 of 7] ZIt didn't do anything, huh? A "red herring" is something which is totally ZThe fireplace is important but the stone and button are not. [7 of 7] ZSo you're in a dark room. Have you tried going in different directions, even ZSo you got a few bruises. At least you found out a little about your ZAttacking this problem from another angle, maybe you could use something from ZDid you take the match you found there? Maybe you should try it here. [4 of 23] ZNot much use, huh? Well, your sense of touch should have told you there is a ZHave you been in the second room off the south corridor? Don't proceed with ZSee how easy this one is? You found a bulb there just like you needed. Right? ZOK, not EXACTLY like you needed. This one's the kind of bulb one plants in the ZThe gliht bulb is very similar to a light bulb. As a matter of fact, the only ZMaybe you CAN use something you found in the first room off the south corridor ZAll right, you have to use the centerer. Are you sure you know how? [11 of 23] ZMaybe it's not as easy as you think. Basically you want to "center something in ZOK, maybe this one is hard to figure out how to say. We want to center the ZIf you took the last hint literally, you were probably disappointed. You don't ZGetting really frustrated? You must put quotes around the letter "g" and the ZType: center "g" in "liht". Now that wasn't so hard was it? [16 of 23] ZI suggest that since you went to all the trouble to transform the "gliht" bulb ZDid you find a jigsaw puzzle scattered all over the floor? You could try ZNo, we weren't lying. You remember way back when you were wandering around in ZIf you knocked the puzzle off the table you can see that part of it shows the Z"Turn fixture right". [22 of 23] ZNow you can go up the hidden stairway which has swung down. Did you try to get ZYou can't. I was just testing to see if you were trying everything. [23 of 23] ZThere's no problem here that you need a hint for. [1 of 1] ZDid you examine everything in the room? [1 of 31] ZDid you read the screen AFTER turning the computer on? [2 of 31] ZThe switch turns it on. [3 of 31] ZIf you've seen the movie "The Fly", you'll recognize what's going on here. If ZHave you gone into the pod? You'll have to open the door first. [5 of 31] ZDid you acquire a companion who follows you in and out of the pod? If you've ZDid you examine the fly? [7 of 31] ZDid you listen to the fly? [8 of 31] ZAssuming that you've figured out that you have to teleport yourself to the next ZYou say that you've figured the computer out but you don't know what to type? ZYou say that every time you type the word "yes" it says "INVALID" on the ZIt still didn't work? Examine the plate again. This is an example of lateral ZThe computer was made in France. The person who programmed it was a Frenchman. ZFrench for "yes" is "oui". Before you start thinking this is really stupid, the ZIt isn't enough to get the computer set up. Closing the door is the step which ZYou say you didn't survive? Were you carrying any items? The teleportation ZYou don't want to leave your stuff behind? Trust us, it's necessary. [17 of 31] ZStill no success? Are you wearing anything? [18 of 31] ZWe wouldn't want to mix with greasy overalls, would we? Enter "remove ZDid you forget to drop the coveralls before using the pod? [20 of 31] ZIt still didn't work? There's one more thing in that pod with you. [21 of 31] ZThe fly, right? Have you been in the fifth room off the north corridor? Don't ZIf you can't figure out what you need from that room, you might as well give up ZYou can't do it inside the pod. That would defeat the purpose anyway. You don't ZFor the fun of it, you might examine the fly after it's dead. And listen to ZIf you've done everything right, teleportation should go OK. Don't proceed in ZSo you've RESTORED. If you're having trouble with clothes in the other pod, ZNow when you teleport yourself your clothes should be in the other pod. ZYou could also teleport everything you have (one item at a time) before you ZYou don't really have to teleport anything but your coveralls and yourself. ZIf you've been totally successful and are back looking for other hints, there ZAny hints you might need are given outside the pod. [1 of 1] ZThe computer won't let you out of the pod? [1 of 4] ZPut your clothes back on. [2 of 4] ZDid you forget that you'd need them? Have you tried going around naked anywhere ZAny other hints you may need are given outside the first pod. How do you get ZAny other hints you may need are given in the north part of the room. [1 of 2] ZHow do you get there? You need to read what's displayed better. Note the ZHave you tried going through the acid? [1 of 20] ZNo, I don't think I'd try that either. The cable looks pretty strong. Maybe you ZAnother bad idea. You might use something from the third room off the north ZHave you figured out how the roller works? [4 of 20] ZWhen you turn the pedals on the outside, the rollers on the inside turn. ZThis is only of importance, however, if the roller is closed. [6 of 20] ZMaybe you have to use the cable and roller together. [7 of 20] Z"put roller on cable". [8 of 20] ZThe roller must be open to do this. [9 of 20] ZThe roller is on the cable, but the computer won't let you hold the pedals. ZThe rollers turn but nothing else happens? Close the roller first. [11 of 20] ZYou're out on the cable and want to come back? You could try turning the pedals ZIf you'd played around with the roller more, you'd know that you can't turn the ZYour feet drop into the acid and you end up dying? Lift your legs when your ZYour stomach muscles give out too soon? Wait one more turn before raising your ZYou almost made it? Your arms got too tired? Maybe you should have built up ZHave you been in the third room off the south corridor? Don't proceed with ZThere's an exercise machine there so you can remedy your former sedimentary ZCan't figure out how to use the machine? Try "exercise arms" or simply ZYou should have no trouble getting across the room now. As long as you remember ZYou're hanging from a cable over a pool of acid. Why are you wasting time ZYou're hanging from a cable over a pool of acid. Why are you wasting time ZYou're hanging from a cable over a pool of acid. Why are you wasting time ZYou're hanging from a cable over a pool of acid. Why are you wasting time ZYou're hanging from a cable over a pool of acid. Why are you wasting time ZWhat's the button for? [1 of 16] ZYou could try pushing it and see. Or you could wait until hint 16 and I'll tell ZWhat's the sign for? [3 of 16] ZTry reading it. It tells you something about the next room. [4 of 16] ZIf you haven't been in the next room yet, don't continue in these hints. ZYou're mysteriously back where you started. Now what? [6 of 16] ZFor the fun of it you might read the sign again. [7 of 16) ZGo west again and do what your visions told you to do. [8 of 16] ZNow you need to get back across the room. Check out the roller. [9 of 16] ZYou can't get the roller open? [10 of 16] ZYou don't need to use the roller again. [11 of 16] ZHow do you get back across the pool of acid? [12 of 16] ZTry turning the pedals left. [13 of 16] ZStill doesn't work? I told you that you didn't need the roller again. Is there Z"push the button". [15 of 16] ZWith the floor in place you can come and go through this room with perfect ZYou know that the cat must be of some use, but you can't figure out what? ZForget the cat for a while and explore the room. It'll be instructional. ZHave you tried to take the cat? [3 of 9] ZSome people misread the statement given when they try to take the cat. It ZDealing with the cat is another case of lateral thinking. Try something else. ZDon't get frustrated. Remember, violence almost never solves a problem in an ZI said ALMOST never. [7 of 9] ZThe programmer's son, a lateral thinker of first quality, did the correct thing ZIf you hit or kill the cat, you should have no problem taking it. It'll even be ZWhat am I supposed to do here? [1 of 10] ZYou could try examining things. [2 of 10] ZYou could just wait and see what happens. [3 of 10] ZYou could try taking the apple from Eve before she's eats it. Think of how ZIf you're a male player, you could have lewd thoughts about what you'd like to ZYou could watch while our incredible location description modification ZYou could wait around until everyone leaves and see what happens after a while. ZSurprisingly, what does happen depends on your relationship with the cat. ZMostly, however, this room is the second best example of the use of our timed ZThe proper time is right after the snake leaves. The proper way is east. ZHelp! You're in HELL. [1 of 14] ZHey, you should have lived a better life. Wait and see what happens. [2 of 14] ZThey kicked you out. Does that mean you're not even good enough for Hell? ZActually, it means the opposite. If they kicked you out, then you need to bring ZStaying in Hell has to do with the cat. [5 of 14] ZOur programmer says that this doesn't really mean that you're bad, but you need ZSo You're carrying around this dead cat in HELL and they love you there. Now ZOK, this dead guy comes over and tells you his life story. As if you cared. Now ZHey, where's your compassion (I'm asking this of a person who's carrying around ZYou don't have any water? A likely story. Have you been in the fourth room off ZYou say that you still don't have any water? You're being a little bit literal ZDo you have anything that's at least wet? Any little bit of relief is worth it Z"give cloth to soul". [13 of 14] ZSee, the compassion paid off. And the cat was taken care of. Everything's OK !ZNow that the Garden of Eden is gone, there are no hints needed here. [1 of 1] ZIf you haven't noticed yet, each room's solution has depended upon items found #ZYou say that you don't have the slightest idea if you've been to the right room &ZIf you've done that you know that you die of old age. Did you "examine me" when (ZApparently you age 33 years in crossing each half of the room. That with your )ZNothing that you have has anything to do with time? Gee, if you could just get -ZOK, I'll give you a really good hint. Just to confuse you, the solution to this /ZThis room was put in just to test the programmer's son, who specializes in 1ZBy the way, the programmer's son saw the solution immediately. Since you age 33 4ZTrying to figure out how to walk backward? Just go to the middle of the room by 7ZSee why we have so few hints on this one? [10 of 10] ZThere are no hints for the middle of the room. All hints are given in either 8ZDid you suddenly become too YOUNG to play the game when you tried to cross the 9ZOnce you reach the far side of the room, you need to "turn around" again. ;ZThe ZAP command which you should have learned about will automatically take =ZThere's no problem here that you need a hint for. [1 of 1] ZThere's an exercise machine here. What's it for? [1 of 33] ZTo help you solve the puzzle in another room. Go ahead and use it. To encourage @ZThe monkey chatters at you? [3 of 33] ZIgnore him. [4 of 33] ZYou can't get up the tree to the monkey? [5 of 33] ZYou don't need to. I told you to ignore the monkey. What about the door going AZYou're interested in getting the door unlocked? I'll give you a hint (that is, BZThe hole above the door has something to do with unlocking it. [8 of 33] ZYou need to find something the right shape and size to put in the hole. CZYou can't reach the hole to put something in it? Maybe you'll have to throw DZYou need to use something from the third room off the east corridor. [11 of 33] ZThe baseball will fit neatly in the hole. [12 of 33] ZYou miss when you throw the baseball? [13 of 33] ZKeep trying. [14 of 33] ZWhen the baseball is about to go in the hole the monkey swings out and grabs EZNow it's time to quit ignoring the monkey. You'll have to find something to FZThere's something in the fifth room off the north corridor. [17 of 33] ZYou've got the banana but you can't figure out how to distract the monkey with GZJust drop it. He'll be distracted. [19 of 33] ZThe monkey did it again! You sacrificed your banana (and you was really hungry) HZI guess it's going to take more than just distracting. You're going to have to JZThat's right, you can't climb the tree. Besides which, we don't believe in KZYou ask what a Zhty beast is? Then the answer to my previous question is a MZSo, You've got the stuff from that room. You still don't know what to do. QZHaven't you ever read any books or seen any movies where they trap a monkey? RZYou really lead a sheltered life, don't you? It's critical knowledge for SZPut the banana in the gourd. [27 of 33] ZWhen you tire of standing there holding the gourd with a banana in it, drop UZSee what happened. The monkey wants the banana too much to let go of it but his VZTry your baseball again. That's one good thing about adventure games. If the ZZYou say you've put the banana in the gourd, dropped the gourd, thrown the \ZThis door is, I believe, a unique example in adventure games. [32 of 33] ZIt doesn't need to be opened. Try going south and you'll see what I mean. _ZA ghostly image ran through you and now you're in a room with no doors and a `ZDid you read the sign outside the door to this room? If not, RESTORE and read aZSomehow, time got broken in this room and is under repair. You've stepped into cZSo, how do you get out of this room? [4 of 37] ZHave you acquired anything having to do with time? [5 of 37] ZYou'll need something from the fourth room off the north corridor. [6 of 37] ZDid you read the label on the bottle you found there? [7 of 37] ZHaven't you lost some time? "drink from bottle". [8 of 37] ZDo I really have to drink from the bottle? [9 of 37] ZYou do if you want to continue the game. If you're willing to stay in this room eZFor the fun (or confusion) of it, try drinking from the bottle in any other fZDrinking the liquid allows you to "recover" some of the time you've lost. It hZSo what? If you see what you did in the past, you'll know what to do if you jZWill you ever get back there? Try another drink from the bottle. [14 of 37] ZYou have more visions. If these are to help you if you get back to the past, kZIt should be obvious when it happens. [16 of 37] ZOK, the visions are in reverse chronological order. Keep drinking. [17 of 37] ZThe rest of the hints here are for the past (although they will be for your lZYou've come into the room and the beast is bearing down on you with lunch on mZTake any items in the room and get out quick. [20 of 37] ZYou don't have time to take everything? You do if you'll use the command "take nZThe rest of these hints are for your third visit to this room. If you're not oZThe beast keeps eating you. What do you do? [23 of 37] ZMust I keep reminding you that the visions have already told you what to do? pZYou've tried everything? Nothing stops him? [25 of 37] ZHave you been in the fourth room off the south corridor? Don't proceed with qZThere's something there you have to use. [27 of 37] ZYes, incredible as it may seem, the wiffle ball is exactly the right weight and rZAll you have to do is "throw wiffle ball at beast". [29 of 37] ZThe beast recovered and you're his dinner again? [30 of 37] Z"chain beast to wall" before he recovers, dummy! [31 of 37] ZYour visions showed you drawing a doorway with a piece of chalk but you don't tZGo find some. [33 of 37] ZHave you been in the fourth room off the east corridor? Don't proceed with uZYou've got the chalk now but can't figure out how to phrase your next command? vZTry "draw doorway on wall". We'll take care of transforming it. We've got a xZSee? Handy beast the Zhty. Now you can just go west. A word of advice before yZHave you examined the clock? [1 of 66] ZHave you opened the clock? Have you looked in the clock? [2 of 66] ZHave you examine the pendulum? [3 of 66] ZNot much you can do with the clock, is there? There is one more thing. zZ"look behind pendulum". [5 of 66] ZDid you read the paper? [6 of 66] ZHave you figured out what it's about. [7 of 66] ZAll items in quotes on the piece of paper are opposites of what they really {ZThese items refer to the story of Snow White. The "hare-raising" tale, of |ZIt refers to the story of Alice in Wonderland. [10 of 66] ZThe paper refers to a mirror. Have you examined the mirror? [11 of 66] ZThe mirror seems to be protected by a magic field of some kind. Did Alice have ~ZYes, "Through the Looking-Glass". [13 of 66] ZTrying going south through the mirror. [14 of 66] ZDidn't work? Still, keep it in mind. Have you examined the statue? [15 of 66] ZHave you turned the statue? [16 of 66] ZAh, ha, a keyhole. Now if we just had a key. Too bad the one in the first room ZHave you examined the painting? What do you think it's a painting of? ZGuess you've never played the adventure game "Alice in Wonderland". That's ZGuess you've never played many adventure games at all. One should always try ZWhy? Because there's a good chance there's a safe behind a painting. [21 of 66] ZGreat, we've got a safe with a dial. What's the combination? [22 of 66] ZWhy don't you try the current date again? But wait. This dial doesn't go high ZHave you looked under the bed? [24 of 66] ZHave you examined the bedposts? [25 of 66] ZHave you examined the hairline? [26 of 66] ZThat hairline and the sawdust next to it might indicate that the bedpost will Z"turn bedpost left". [28 of 66] ZDid you try turning the bedpost again? [29 of 66] ZThe clue on the scroll is a really tough one to decipher. Don't give up until ZThe information refers to the combination of the safe. "The number of numbers Z"one part of the number of numbers" TELLS you how many numbers you have to turn ZNotice that it did not say "one HALF of the number of numbers" but "one PART of ZOne part of 26 is 2. The other part is 6. There's no way we'd make it as simple Z"half the numbers" refers to half the numbers in the combination. That's 3 ZHow could 3 digits tell what is within? Do you think there might be ZThere are 26 letters in the alphabet. [37 of 66] ZEach number on the dial represents a letter. We kept it simple, 1=A, etc. ZHow are you supposed to know what's inside? Consider carefully what you've ZWhat do you hope is in the safe? [40 of 66] ZNo, not money or jewels. Besides, they're more than 3 letters long. [41 of 66] ZRight, the KEY to the statue. That makes 11-5-25 half the numbers for the Z"The other half what is before" means that 11-5-25 are the last 3 numbers of ZThe scroll says you can find a clue if we think about the WIZ. That is, of ZThe WIZ is capitalized to call your attention to it. Good thinking if you tried ZThere are many other names used for a wizard. Look carefully at them. Write ZIf you don't see it, maybe you should be looking at the names in a different ZThe name of concern here is WARLOCK. But what does it have to do with a key? ZIt's a WAR-LOCK. What would you need to unlock a WAR-LOCK? [49 of 66] ZA WAR-KEY, of course. This makes the full combination 23-1-18-11-5-25. ZYou've got the safe open. You've got the key. Did you examine the key? Funny, ZYou might try swallowing it. [52 of 66] ZHave you examined the pill? Now what do you do? [53 of 66] ZHave you been in the fifth room off the south corridor? Don't proceed with ZIf you've read "Alice in Wonderland" (that just keeps coming up, doesn't it?) ZIt has to do with the pill. [56 of 66] ZIf the pill is too large for you to take, maybe you can make the pill smaller ZDumb idea, huh? Maybe you can use the mushroom to make you large enough to ZDon't swallow the wrong mushroom. If you eat the correct one you should grow ZYou say something keeps you from growing larger? The power of the mushroom is ZRight, take off the coveralls before you eat the mushroom. For the fun of it ZNow you're glowing with some kind of magic spell. You sort of match the mirror. Z"go south". [63 of 66] ZYou're too large to get through the mirror, silly. Eat the other half of the ZYou're too naked to get through the mirror, silly. Put on your coveralls. Z"go south". [66 of 66] ZThere's no problem here that you need a hint for. [1 of 1] ZHave you tried going out on the beam? [1 of 24] ZPretty scary, huh? Maybe you could use the hook in some way. [2 of 24] ZNot really. Have you been in the second room off the west corridor? Don't ZIf you examined the stick found there it might give you a clue how it could be ZYou need to be holding it in order to help provide balance on the beam. ZWell, you should have made it to the wall. Did you look through the hole? ZToo bad that rope's on the other side. But then again, how would you use it if ZIf you want to go through the hole, you might try typing "north". [8 of 24] ZYou say the computer won't let you through the hole holding the stick? I guess ZI guess it's not such a good idea to drop something where's there's no floor. ZI guess we'll need the stick on the other side. How about if we put it on the ZNo go? Have you been in the third room off the east corridor? Don't proceed ZDid you find something there that might be useful in helping on the other side ZIf you can't think of anything, did you find anything there that might be ZSure you did, although you might not realize it. [15 of 24] ZYou need something to attach the stick to the beam or wall. Too bad you don't ZOK, you can use the gum. [17 of 24] ZYou say the gum is hard? Have you tried chewing it? [18 of 24] ZHave you tried chewing it more than once? [19 of 24] ZOnce the gum is sticky there's lots of things you can do. You can stick the gum ZThe proper thing is to "stick gum on wall" and then "stick stick on gum". Our ZNow we can go north through the hole. [22 of 24] ZOops. You only have one turn to take the stick back after going through the ZYou'll have to get further hints about this room somewhere else. [24 of 24] ZEven here by the wall, your balance is too precarious for you to be worrying ZEven here by the wall, your balance is too precarious for you to be worrying ZWhen you went north you got overconfident and dropped the stick. Now what? ZYou're in a real pickle. Have you tried enough things? Do you give up? Do you ZOnce again this game sets new heights of unexpectedness. The command "jump" ZGetting back may be a real problem. You'll find hints for that on the ledge. ZWell, you don't have a stick anymore. I wonder if that rope can be used? ZHaving trouble manipulating the rope? Did you try taking it? [2 of 7] ZWe made it as simple as possible. All you have to do is "swing on rope". ZOh, my. Did you really think you could possibly swing through that little hole? ZThe fiendishness of our programmer really shows here. If you've died swinging ZThe clamp holds the wall securely to the beam. No, you can't take the clamp. ZNow you'll get a different result when you swing on the rope. [7 of 7] ZDid you examine the gizmo and the gadget? [1 of 26] ZDid you take a slip? [2 of 26] ZDid you like your number? [3 of 26] ZThis is a really boring room. What do you think you should do? What do you ZAs long as you're going to wait around here, you might as well sit down. ZHeed the speaker's advice. Watch for some little thing to help you with your ZDid you notice the cockroach? [7 of 26] ZJust kidding, there's no cockroach. Did you notice the ant? [8 of 26] ZDid you notice where he went? [9 of 26] ZAren't you curious enough to get up and investigate? [10 of 26] Z"examine tile". [11 of 26] ZIf the ant can go under the tile, maybe it's hollow underneath it. [12 of 26] ZMaybe if we had something small enough to insert in the crack. [13 of 26] ZHave you been in the fourth room off the west corridor? Don't proceed with Z"put the fishhook in the crack". [15 of 26] Z"pull fishhook". [16 of 26] ZHave you examined the resulting hole? [17 of 26] ZThere's threads there, like it might be possible to screw something into the ZHave you been in the third room off the west corridor? Don't proceed with these ZHave you examined the cylinder? [20 of 26] ZIt has threads too! Maybe it will fit. [21 of 26] Z"put cylinder in hole". [22 of 26] ZYou put the cylinder in the hole and pulled it. It just came back out again. Z"pull cylinder". [24 of 26] ZWe're really serious when we say you can't do anything else with the section of ZNow you go down and continue your adventure. [26 of 26] ZThere's no problem here that you need a hint for. [1 of 1] ZHave you tried doing something with the haystack? Maybe there's a needle in it. ZI'll tell you right now that there's no needle but there's something else in it ZUnfortunately, there's little you can do with the haystack now. [3 of 28] ZHave you tried to open the door to the west? [4 of 28] ZSometimes we get nice. We didn't even make you suffer the humiliation of trying ZYou'll need something to get you extra gripping traction. [6 of 28] ZHave you been in the fifth room off the south corridor? Don't proceed with ZOK, maybe you're already ahead of me. Put on the glove you found there and open ZWhat, you still can't open the door and now your glove is stuck to the ZAnyway, the doorknob just turned around when you tried to open the door. Maybe ZHave you been in the fifth room off the east corridor? Don't proceed with these ZUnless you're really dense (and I don't believe that for a single minute), ZCan't figure out how to use the screwdriver? "fix doorknob with screwdriver" ZWant the screwdriver back? Try "take screwdriver". [14 of 28] ZNo, you can't have it back. We went to a lot of trouble trying to figure out ZOK, the doorknob is fixed and you can turn the doorknob with the command ZYou say the door is locked? Doesn't that beat all. I guess this just isn't your ZI'll give you a big hint - you don't need a key. [18 of 28] ZHave you been in the sixth room off the south corridor? Don't proceed with ZHave you looked through the monocle? [20 of 28] ZIt magnifies things, huh? Have you tried "examine haystack through monocle"? ZNot a big help, huh? I wonder if the monocle is like a magnifying glass which Z"turn monocle around". [23 of 28] ZNow "examine haystack through monocle". [24 of 28] ZNow we're talking - a lock pick. "take lock pick". [25 of 28] ZNow how do we use it? [26 of 28] ZTo show the great versatility of our parser, the correct command is: ZNow open the door and go west. [28 of 28] ZHave you tried opening the door to the west? [1 of 27] ZIt's locked, of course. Have you examined the squares on the floor? [2 of 27] ZTry stepping on one. Try the lilac one. [3 of 27] ZGood thing you're in the middle of the room, huh? Try the blue one. [4 of 27] ZDoes the results of stepping on the blue square give you any ideas how the ball ZStep on the blue square and then the lilac one. [6 of 27] ZOK, so that doesn't work completely. Now the ball goes through the floor. Have ZOK, stepping on a square a second time reverses the action. Try stepping on the ZThere's a timer for each of the squares. The action generated by stepping on ZTry stepping on several squares and then stepping on the white square. ZThe white square is the "total reset" square and reverses all actions. As a ZYou say that sometimes the trench won't emerge from the floor? That's because ZOK, now for details on how this room works. First, the ball will smash through ZThen, it will crash through the floor if the magnet in the ceiling isn't turned ZThen, it will smash through the ceiling if the fan isn't turned on. [15 of 27] ZThen, it will smash through the other wall if the force field (shimmer) isn't ZAt this point you should have the ball up in the corner near the ceiling. In ZThen, turn off the magnet [18 of 27] ZThen, the ball will smash through the floor if the trench isn't raised. ZThen, the ball will roll to one end or the other of the trench and crash ZYou say that you want to prevent this? Have you been in the fifth room off the ZI'm sure you know what you need from that room. Drop the ecru square here. Now ZFast timer, huh? It's just slow enough to get done what has to be done. Now, ZIf by sheer experimentation you've managed to get the door open (by having the Z"ROY G. BIV" is a mnemonic to help people remember the colors of the spectrum. ZI happen to think this is the cleverest form since we've added on to it and ZHopefully by now you've seen that "ROY G. BIV LIVES" shows you what order to ZHave you tried opening the trapdoor? [1 of 22] ZHave you examined the trapdoor? Have you examined the propeller? [2 of 22] ZIf you tried examining the ring, you would have found that you get the same ZHave you tried to get on the boat? [4 of 22] ZHave you examined the pipe? Have you opened the valve? [5 of 22] ZYou say that water started rushing into the room and poured out the open door? ZYou're concerned now that the water is pouring in? You want to stop it? Try ZYes, I know it didn't work. Now you want to dive down below the water and the ZThe following hints are for when the water is gone, either through your success ZIf you've been in the water and dived, you know you need something to secure !ZYou need to use the nut you found there. If you're having trouble using the #ZNow try the water bit again. [12 of 22] ZThe following hints are for when the water is once more gone, either through $ZNow the pressure of the water in the room is keeping you from opening the &ZHave you been in the sixth room off the west corridor? Don't proceed with these (ZEven with that hint, you might not be able to figure out what you need to use. )ZCan't figure out how to use the s-hook? Consider the ring on the trapdoor. *Z"put the s-hook on the ring". [18 of 22] ZSo, what good does that do you? None. Unless you can figure out something else +Z"put s-hook on propeller". Get the picture now? [19 of 22] ZNow let's go swimming one more time. [20 of 22] ZHopefully you survived this time, the water is all gone and the trapdoor is ,ZNo, you can't close the trapdoor. Why would you want to? [22 of 22] ZSo you're treading water now in a nearly full room. At least your plan was .ZHave you tried getting on the boat now? [2 of 13] ZStill no luck. Confidentially, I don't think you can get on the boat. Have you 0ZYou say you keep popping back up? Since you don't have any scuba gear, you have 1ZHave you tried opening the trapdoor? [5 of 13] ZHave you tried examining the trapdoor? Have you examined the propeller? 2ZThat's right, the propeller fell off the boat onto the trapdoor. You need 3ZAfter a length of time in the water you grow tired and drown? Even intrepid 4ZThe rest of these hints are for future times in the water after you've secured 5ZDive and open that trapdoor. [10 of 13] ZIf you'd given any thought to the physics of this problem, you'd have realized 7ZThe rest of these hints are for future times in the water after you've figured 9ZIf you've figured out your next step correctly, you have nothing more to do :ZWhat about that drain? [1 of 2] ZForget it, it's unimportant. We just put it there to have a logical place for <ZHave you tried opening the south door? [1 of 47] ZJust can't seem to get around to it, huh? Guess this room is tougher than that. =ZWhat is the round object and why can't you do anything with it? [3 of 47] ZThis is the "NAME GAME" room. All the puzzles are somehow tied to the names of >ZThis is where the trail begins. Sounds like a good place to start. Where the @ZOr, it may refer to where the pupil is located. [6 of 47] ZIf we were talking about the pupil in the eye, we could say that it's located AZTo be more exact, it is located within the "iris" of the eye. Where might an BZThat's right, a flower bed. Have you tried picking a flower? [9 of 47] ZIn particular, have you tried picking an iris (Iris Pseudacorus)? [10 of 47] ZAn iris apparently has a short half-life on this planet. Did you look in the CZThe crystal ball's message is a little tricky, much in the same way as the echo DZThe word referred to is a computer "word". It's this particular puzzle that's EZComputer "words" are composed of "bytes" which are in turn composed of "bits". FZOn some computers, at least, one-eighth of a "word" is two bits. [15 of 47] Z"Bits" represent a binary numbering system. One "bit" can take the values of GZDoes the term "two bits" remind you of anything? [17 of 47] ZLike in the high-school cheer, "Two bits, four bits, six bits, a dollar". HZThe crystal ball message refers to the quarter you found in this room. What IZWhere is the other quarter in this game right now? [20 of 47] ZYou put it in the vending machine, remember? [21 of 47] ZIn case you've forgotten, that's in the first room off the east corridor. JZGo to that room and put the quarter in the vending machine. [23 of 47] ZDid a sign light up on the vending machine. No, it didn't say "out of order" or KZThere's an old saying about something that "cannot be changed". [25 of 47] ZCan't remember? The old saying is that a leopard can't change its spots. The MZHave you tried to remove the leopard's spots? Have you tried to even get close NZMaybe you're not "official" enough for the leopard to allow you to remove its OZHave you been in the fifth room off the east corridor? Don't proceed with these PZDid you find a spot there? Do you see the ingenious connection? Have you QZHave you tried moving the spot? [31 of 47] ZHey, you're "official" now. Give it another try on the leopard. [32 of 47] ZStill no go? Maybe you're still not "official" enough. Or, maybe you're not the RZYou're an "official spot mover". However, you don't need to move the spots on SZYou can't remove the spot on the wall? You're trying too hard. [35 of 47] Z"move the spot" once again. Then you will be "re-moving" it. I told you that TZYou say you can't seem to phrase your command correctly to remove the leopard's UZAll the spots came off but one and it turns out it's really a tattoo. Did you XZWe're getting down to the wire now. Still don't understand how to move on from YZThe key here is the phrase "get around to it". [40 of 47] ZThe key here is the phrase "get a round to it". [41 of 47] ZThe key here is the phrase "get a round toit". [42 of 47] ZAlternately, the key here is the phrase "get a round tuit". [43 of 47] ZThe round object in the room is a round tuit and you have to get (take) it. [ZNow, try opening the door. [45 of 47] ZSee, now you don't procrastinate in opening the door because you've "gotten \ZA final word of warning. DO NOT close this door now that you have it open. ]ZThere's no problem here that you need a hint for. [1 of 1] ZHave you tried going up when you first enter the room? [1 of 22] ZToo bad you don't have the growth mushroom. Maybe you should go to the low end ^ZThe next hints assume you tried the last one. [3 of 22] ZHave you examined the couch? [4 of 22] ZGiven the height of the ceiling and the size of the couch, maybe the couch _ZCan't figure out how to get on the couch? Try "stand on couch". [6 of 22] ZCan't figure out how to get on the back of the couch? Try "climb couch-back". `ZNot too successful? If all that happened is that you're a little embarrassed, aZYou're not strong enough? You should have something that could help you. dZWe know you should have something because we left it for you even though you've eZYou need to get the couch to the "center" of the room. [11 of 22] Z"center couch in room". This should work, assuming you're holding the centerer, fZNow you've done it. Maybe nobody will notice the damage you've done to the rug. gZNow you've really done it. You awkwardness has resulted in even more damage to hZI wonder what's under the flap? [15 of 22] ZShades of ZORK (again)! Open that trapdoor! [16 of 22] ZIf you looked in the cache you found some boots. At last you can protect your iZTake the boots and put them on. If you tried to manipulate either the right or jZYou might try that ramp again. [19 of 22] ZUnless you're suddenly back at this point after having almost lost your life lZHoly Sahara! Boy, were you lucky! You should know what to do now. [21 of 22] ZClimb the sand (go up). [22 of 22] ZHave you tried going up the ramp? [1 of 3] ZIs the ramp too slippery? Maybe you need something to help you get up it. I'll nZIf you haven't found what you need, there's hints elsewhere that'll help. oZSo you've made it to the top of the ramp. Now what? [1 of 14] ZYou might try examining that mysterious red object you've worked so hard to pZSorry about that. We had to have some excuse to get you up here. What else do qZYou've gotten yourself to the top of the ramp and now you're stuck here? If sZWhat else do you think you might do while you're here? Think childish. tZTry swinging on the cable. [6 of 14] ZIf you have trouble with that, we'll repeat a previous hint. Take the boots off uZThere was a very large clue given you when you swung on the cable. [8 of 14] ZIf you had more weight on that cable, maybe it would be enough to bring the vZHave you been in the sixth room off the east corridor? Don't proceed with these yZHave you examined the block? [11 of 14] ZPretty heavy, huh? Put the block on the hook. [12 of 14] ZNow swing on the cable and watch out. [13 of 14] ZThe only way you should ever see this hint is if you didn't follow the previous zZGo up again. [1 of 2] ZSee you in the next room. [2 of 2] ZThere's no problem here that you need a hint for. [1 of 1] ZHave you examined the panel? [1 of 12] ZHave you tried turning the dials and pushing the button? [2 of 12] ZThere's a large clue in the name of the room which might tell you the proper {ZDid the display reset on you? We didn't want you to use brute force in finding |ZHave you been in the sixth room off the north corridor? Don't proceed with ~ZYou know that you got out of that room with only one thing. You need to use ZIt's the calculator. How do you use it? Did you notice that it changed when you Z"plug calculator in panel". [8 of 12] ZNothing happened? "push black button". [9 of 12] ZNow you can take the ticket and the newspaper. It's important that you read the ZYou lose the newspaper when you leave the room? That's because you don't need ZOne final hint before you leave the room. Don't forget to unplug the ZThere's an awful lot of stuff here! We ought to know since we pretty well ZYou say that you tried to be efficient and take all the items at once? No way, ZTry taking an item. Any item. [3 of 9] ZYou say everything else disappeared? This room isn't very complicated so we ZHow do you know which is correct? That's the problem, all right. You'll get a ZThe item you took disappeared when you got back to the center of the structure? ZActually you can figure out whether an item is the wrong one without going all ZQuite a pain wasn't it? If you're looking at these hints rather than having to ZThe correct item to take is the calculator. [9 of 9] ZThere's no problem here that you need a hint for. [1 of 1] ZThis is a very simple room. No, really, we mean it. Have you examined the ZHave you tried "drink from spring" or "swim in spring" or something else that ZIt's says it's physically impossible? Think about it. [3 of 9] ZMaybe this isn't the type spring you think it is. [4 of 9] ZHave you tried taking the spring? [5 of 9] ZCan't do it, huh? Have you been in the sixth room off the east corridor? Don't ZThere is a way to use the ticket you got there (you have managed to get it Z"show ticket to spring". [7 of 9] ZThe spring is so surprised to see the ticket it stops long enough for you to ZThat's all. See, very simple. [9 of 9] ZThere's a head and a wig here. Have you tried examining them? [1 of 6] ZHave you tried taking them? [2 of 6] ZHave you been in the sixth room off the south corridor? Don't proceed with ZIf you managed to take the spring there, you can use it in this room. [4 of 6] ZIt's difficult to figure out how to phrase what you want to do? The correct way ZNow this room was super easy. We're building up to the finale now. [6 of 6] ZYes, Sir ... 1, 2, 3. Z10, 9, 8, 7, 6, 5, 4, 3, 2, 1, BLASTOFF! ZThat would be cruel, it's afraid of small places. ZEverything here has already been counted by the management. ZYou already have. ZIt already is. ZWe've already started. Haven't you noticed the words on the screen? ZWhat do you think you are, a seamstress? Everything here fits just fine. ZIt's as hidden as it going to get. ZYou'll have to be more specific. ZYou'd better not - you might need it. ZThat's beyond your capabilities without a tool. You never were much of a ZPlease don't! Vomiting makes me sick. ZSo now it's blackmail, is it? Will you never learn that an honest life is best? ZYou can't, it must be bolted down. ZJust say what you want to buy. Obviously, whoever has it is who will sell it. ZIt couldn't be any prettier than it is, don't mess with it. ZYour puny brute strength can't budge it. ZYou can't go that direction. ZAfter the mess it made last time, we don't allow it in the house anymore. ZYou can't hide that easy. ZIt can't be locked. ZThis is not the time to start housecleaning. ZClick! ZNot me, you'll never get me to tell. ZWe're not playing cowboys and indians, you know. And the cavalry will not show ZThe door creaks open. ZNow would be a foolish time to start cutting up. ZYou see a lot of darkness, but nothing else. ZYou didn't tell me what to do it with. ZJust tell me what you want to dig in, I'll figure out the general location. ZYeah, now we're in a war movie. Dig that foxhole! I don't have a shovel. Use ZYeah, man, I dig it. ZIt doesn't respond to your friendliness. ZIt doesn't want any help. It has its pride, you know. ZDon't be so violent. ZYour way is blocked. Did you forget to open something? ZI feel more like going out to a restaurant. ZSeems like all we ever do is go out to restaurants. Couldn't we eat at home? ZIf you're trying to explode something, there's a better way to say it. ZYour exterior search of the item reveals - nothing unusual. ZIt doesn't need to be flipped. ZIf you intended to say 'flip out', we're not THAT bad off yet. ZIn panic you drop to the floor. Finally realizing there is no danger, you get ZYou can only put solids in that. ZYou can only put liquids in that. ZYou'll have to do that for yourself. ZYeah, baby! Get down tonight! ZHey, Hey! Don't get mad, get even. ZYou are not currently atop anything. ZNo matter what you do to me, I won't tell you any more. ZThat's sort of confusing. Just give me the direction you want to go. ZJust wait your turn, they'll eventually find their ball. ZHey, no hanky-panky here. Besides, they're not a bit interested in you. ZIt's happy in the position it's in. Just let it lie there. ZIt's happy where it's at. ZNo help is needed with it, I've got the situation under control. ZThere appears to be a problem in describing what's here. ZOur products are of high quality. You wouldn't wear that out in a hundred ZAnd it's away! A home run! Z... in the court. Or were you intending to buy us all lunch? ZI'm sorry, but that's pretty near inexhaustible. ZThere appears to be a problem in describing what you're carrying. ZYour invitation is ignored. ZThere isn't anything here that feels that romantic toward you, so you needn't ZWhat is this, Hollywood? OK, that's a wrap. ZYou're already carrying it. ZIt's already closed. ZIt is completely dark here, luckily grues are not native to this planet. RDone. RMission accomplished. ROK. ZIt's current flipped down in the "off" position. ZIt's already full. ZIt's here! RThat's impossible. RThat's beyond your abilities. RNope, can't do that. ZIt's already locked. ZIt's not down. ZIt's not there. ZIt's already open. ZIt's stuck. ZIt's unlikely that you're going anywhere when something you're carrying is ZIt's current flipped up in the "on" position. ZNo joyriding is allowed around here. ZYou jump up and come right back down. ZJust tell me what you want to fire, I'll figure out the direction, target and ZIf you're that belligerent, just go ahead and attack whatever you're mad at. ZIf you'll just say 'take' it will have the same effect. ZAll you really have to do is say where you want to dig. ZKeep your hands to yourself. ZThis isn't a parade, you can't lag behind or get ahead. ZThe last man out has to do that, and believe it or not that's not you. ZYou break out in great peals of laughter, then quit when you realize that ZIt's not that easy to leave this game. ZMaybe you mean 'lay' - it's easy to get those words confused. ZNo way! It's loud enough now. ZIt's low enough now. ZMy voice is already as low as I can make it. ZI agree, you do need a touch up on the mascara there. Or were you talking about ZAre you really a masseuse? Where's your license? ZSwitching to Maximum Verbosity. ZSwitching from Maximum Verbosity. ZWhat do you think you are, a mother bird? Don't go pushing anything out. ZThere's nothing here that you'd care to do that with, whatever meaning of the ZWe do not allow taxidermists, sex fiends, equestrians or other weirdos to ZAn object must be takable to put it in something. ZYou must close it first. ZYou must open it first. ZThe container is closed. ZNaughty, Naughty! We don't have that mode of adventuring here. ZAll right, set up the next scene. Lights! Camera! Action! ZIt's not right to abuse other people's things. Keep your feet on the floor. ZThat doesn't need application. ZNo bribes are allowed in this adventure. ZThere's nothing here to climb - up or down. ZThere's nothing here that it's possible for you to cross. ZCan't do that. Sorry. ZIt prefers to be uncovered. RThere is nothing unusual about it. RIt looks about like what it should look like. RIf you've seen one of those, you've seen 'em all. ZThere's no need to flip anything in this adventure, except maybe your wig. ZYou don't have the authority to imprison anyone. ZI don't know 'in' from 'out' here, use directions. ZTo whom? Anyone here besides you isn't interested. ZI don't know how you want to do that. Be more specific. ZPerhaps you hadn't noticed, but it's not dark. Besides, it's impossible to light ZYou have no money which is acceptable here. ZThis is neither a naval nor an aviation adventure. ZIt doesn't need your help. ZYou don't need to play with anything, keep your mind on the game you're already ZIt's locked. ZThere was no question put to you. ZThere's no reference books around here to look it up in. ZYou do not get a reply. ZThere's not enough room for it in there. ZNothing here is for sale. ZNo one here is interested in buying. ZSmoking is bad for your health. ZNever! You'll have to solve the puzzles. ZPhone booths are scarce in this region. ZThere's nobody around who understands your language - might as well remain ZIt likes being plugged, leave it alone. ZNobody spoke to you. ZMost everything here is non-flammable. Or is it unflammable? Anyway, what ZIt's not a cat, you know. ZWe aren't playing big business. Besides, nobody wants to sell. ZYou must be carrying the item to do that to it. ZYou must be carrying the item which you wish to use upon another item. ZYou're not dancing. And neither is anyone else. ZIt's not dirty. Besides, it isn't Saturday. ZIt's really not that far away. Just speak normally. ZIt's best not to advertise your presence. Luckily you weren't heard. ZThat's not very gentlemanly. Besides, its not impregnable. ZBut it's not going anywhere. ZIt's not here. ZIt's not in anything. ZIt's not in that. ZIt's not into bondage. ZIt's not listening. Besides, you have nothing interesting to say. ZIt's not locked. ZIt isn't very nice to try to drown something. ZIt's not on the menu. ZYou're not on top of that. ZIt isn't a pleasant odor, believe me. ZIt's not plugged in there. ZIt's not plugged into anything. ZYou have no industrial capacity. This isn't "SimCity". ZYou're not sleepy. ZThat doesn't look a bit tasty. ZThis isn't the army and you have no authority to order anything around. ZIt has to be tied before it can be untied. ZWhy, it's not too loud. RYour intended action would produce no useful result. RWhat you're intending to do is not necessary. RIt isn't necessary for you to do that - try something else. ZI don't believe that would be wise. ZThere's nothing worth pointing at in that direction. ZNothing unusual happens. ZSo now you're a pilot. You need an airport to land and there aren't any here. ZYou are now wearing the item. ZWhat do you think this is, an old gangster movie. We don't kill things here. ZThere's nothing on it. ZOn what? ZAh, into oneupmanship, are we? ZThis verb may only be used in connection with liquids and their containers. ZThis verb may only be used in connection with solids and things that hold them. ZIt's out of your reach. ZYeah! You'll pay plenty just for playing this game. RPlease restate in another fashion. RI don't understand. Please rephrase your command. RThat's beyond my ability to comprehend. Try stating in another way. ZI agree with you - there is light here. ZPlugged. ZDidn't your mother teach you that pointing was rude? Well, it is. ZMan, that's pretty callous, just riding over something like that. ZLiar, liar! I'm gonna tell your mom! ZLeave investigations like that to the cheap detectives, quit snooping around. ZIf you really feel like you have to pull something in, pull in your gut -- it ZThis lever you pull, not push. ZThis lever you push, not pull. ZRemoved. ZTheodore Roosevelt say 'Speak softly and carry a big stick'. That's mighty good ZYou're not ready to call it quits yet, are you? ZIt's about the size it should be for what it is. ZThere's no room service here. ZNo coups are allowed. I run THIS show. ZIt is now closed. ZDropped. ZDropped into nothingness. ZYou'll have to tell me what from. ZLifted. ZLowered. ZIt is now open. ZDone. ZTaken. ZThrown. ZTied. ZUntied. ZThis is not like a storm at sea that you can just ride out. ZYeah! Shake it up, baby. ZNow would be a foolish time to start showing off. ZYou're safe! ZOh, this game isn't that tough. Quit crying! ZYou sort of drop the item. Since it's attached to something you're still ZYou sort of drop the item. It's attached to something you're carrying. ZYou sort of throw the item. Since it's attached to something you're still ZAh, now we're in the stock market. You have no stocks to sell. ZAre we suddenly in a pirate movie? We're not on the water, how can we spot ZYou'll have to be clearer about where. ZThat's what we doing. I don't know how to do it faster. ZWhatever you're trying to call off goes right ahead. ZIt wants no part of your deal. ZWhat's the matter, you tired? Hang in there. ZIf by 'STAND' you mean 'TOLERATE', I'll try. Z'Use' is such a general word - try to do it another way. ZYour load is too heavy. ZYou might strain your back. Perhaps you meant to use the semi-magic word 'take'.ZIt's too late to yell for help now. You should have thought about that before ZYea! Go team! ZSince when did you become the tour guide? ZWe do not allow traitors to play our games. Rethink your actions. ZTry doing what you want to do another way. ZTry 'BREAK'. ZIf just taking the item doesn't work, nothing will. ZYou might try waving it around, that might work. ZYou're not in a posse and that's not a desperado. ZThere's no reason to put something off. That's procrastination. ZIf you're trying to open it, just do so. ZIf you're trying to stop the object, just say so. ZYou are now walking forward. ZYou are now walking backward. Weird! ZIt's doesn't need to be turned off or on. ZHey, there's a button on the computer for that. But, I'd suggest you save ZHey, man! If you've got a joint, I'm with you. ZUgh! ZNo one asked you anything. ZYou mumble to yourself, no one else is interested in your words. ZOne, two, three ... ZThere's no place to hide - you'll just have to face the music. ZRap, rap, rap ... ZAbout what? To whom? ZWhat? And get my clothes dirty. ZSearching the vicinity reveals nothing unusual. ZI suggest you remain standing in case you need to take fast action. ZThere's no particular odor in the air. ZI'm not asleep. ZWhy? Are we going bye-bye? ZUnplugged. ZUse 'QUIT'. ZWe'll just use the stairs instead. ZJust let me know where you live and I'll be there. ZIt wasn't trying to get up. ZI want to speak to another air-traffic controller. That approach looked just ZThat's really a weird use of the word. ZRoll over? What do you think I am? A dog? ZIf you're trying to attack something, do so. Let me worry about the technique. ZYou know, talk is cheap. What is it you're really trying to say? ZNow what could it have possibly done to make you angry at it? ZWhere? Where? ZSorry, you didn't say what you wanted to turn it to and/or which direction. ZWhite and 21. ZIf you're trying to roll down the window, it doesn't work. If you're trying to ZSorry, it won't come off no matter how hard you try. ZI wouldn't if I were you. ZIt wouldn't look good on you. ZYeah! Burn, baby, burn. ZYou momentarily glow brilliantly, then return to normal. ZYou're not going anywhere as long as you're caught the way you are. ZHey, man, you're dressed. Besides which, if you've seen one, you've seen them ZYou're there! ZYou're not wearing it. ZYou're already wearing it. ZThe semi-magic word "take" does not work with things you're wearing. For that  ZAs doors go, it's pretty ordinary. Of course, that depends on what you consider  ZThe ceiling is totally featureless. It doesn't even have those little holes  ZA crawl space is just like a hall except not as tall. ZYou must really be bored to be examining doorways. They're all the same, you  ZThe surface under your feet is smooth and featureless. ZIt has two walls, a floor and a ceiling and allows you to go from one place to  ZSince you aren't an architectural student, it really shouldn't be important. Of  ZThe sky is currently bright blue, but rain is forecast for later today. ZSee the comments concerning examination of the room. ZThis wall is a vertical surface which helps prevent the area you're in from  Z INTRODUCTION TO OUR STORY ZThe only line displayed on the computer console reads: ZThe cylinder turns uselessly in the opposite direction of the threads. Z No sooner is your action finished than a loud alarm sounds. You look up to ZA grinding comes from the base of the dome and there is a rattle in the pipe as ZYour legs are already lowered. ZYour legs are already raised. ZHe's already chained to the wall. ZThey're already cut and you know it. ZThe wig already has a head to sit on. ZThe gum must be removed from the stick first. ZThe gum must be removed from the wall first. ZThe cylinder is already screwed tightly into the hole. ZAre you crazy? I mean, this sucker is big ... and MEAN!! ZYou pedal some more. Your arms finally give out and you lose your grip. Your ZThe valve is already turned as far in that direction as it will go. ZIt really wouldn't be a good idea to get that close to the ZHTY. ZYou're already at the top of the mountain of sand. ZIt's a good thing your Aunt Tilda isn't here to see you running around naked. ZYou're back at the end of the cable. That was a waste of turns, wasn't it? ZThis is a really high couch-back. You can't get up on it from the floor. ZNo, remember that you've resolved never to pick up a screwdriver again. ZYou start forward, totter a bit, teeter a bit, and balance yourself with the ZYou start forward, totter a bit, teeter a bit, and balance yourself with the Z With the magnet off, the huge steel ball drops like a huge steel ball toward Z A section of the south wall in the southeast corner drops down and a ZSeeing you drop the banana, the monkey dashes down the tree. He grabs the fruit ZHe reaches in the gourd to get the banana. When he attempts to withdraw it, his ZSmelling the banana, the monkey summons up his courage and dashes down the tree.ZSeeing your actions, the monkey summons up his courage and dashes down the tree.ZYou momentarily think of attacking the ZHTY with your bare hands. Then you ZYou wedge the fishhook point into the crack. ZThe ZHTY beast is almost on top of you. You can feel his VERY hot breath. ZYou examine the haystack through the monocle. Magnified, the haystack looks like ZStrangely enough, the painting is completely blank. I guess that would mean that ZThe hurricane force of the fan behind the grill blows the ball across the room. ZThe room is now three-quarters filled with water. The front of the boat has ZThe boots are stuck very solidly to the metal ramp. You're not going anywhere ZThe bread is now in the toaster. That's smart of you to know to do that. You're ZThe bad news is that the clippers break from the force you exert in cutting both ZYou attempt to climb up on the couch-back, lose your balance and fall. In your ZYou decide the radio is totally useless since you can't play it and can't get it ZThe swatter is broken, forget it. ZBubble, bubble, bubble. ZYou bump your face rather painfully against the mirror. Your image laughs. Well, ZYou quickly sketch a doorway on the west wall, using up all the chalk doing it ZThe calendar is 9.321 inches wide, 14.215 inches long and .128 inches thick. Z ZYou can't figure out how to do that since the radio has no knobs or switches. ZI've thought about your current situation and decided that you can't go east. ZIt's foolish to try to mess with all those puzzle pieces. Your efforts are ZThe card key is 2.055 inches wide, 5.333 inches long and .093 inches thick. ZThe sequential random impulse generator leaps into action. Numbers march across ZThe force field catches the ball, its repulsive power exactly counteracting the Z Without the stabilizing force of the force field, the attractive power of ZUsing the centerer you move the couch to the center of the room. Due to the ZThere is a startled look on the creature's face as he is instantaneously ZI guess you haven't had much experience in centering things. You have to state ZYou clamber up the hill of sand. It's tough going but you make it to the top. ZClick! ZThose clamps are already in use. ZYou lower the trapdoor in the floor. You're a little confused by this room. ZYou reach into the dome and grab the key. Before you can withdraw your hand the ZThe top line displayed on the computer console reads: ZThe dome closes completely, hiding all contents from view. ZA grinding comes from the base of the dome and there is a rattle in the pipe as ZThe console screen goes blank. ZThe console screen lights up and some words appear there. ZA grinding comes from the base of the dome and there is a rattle in the pipe as ZThe cord is 45 inches long. ZEquilibrium is once more established between the force field and the magnet. ZYou move the rug and cover the trapdoor. ZYou move the painting so it covers the safe. ZAs you leave the room, the crystal "ball" jumps from your hands and dashes off, ZThe cushion is firmly attached to the chair, you cannot TAKE it. ZThe wires have been cut, obviously by some instrument which is no longer usable.ZThe cylinder is 12 inches long and 9 inches in diameter. Z The demon reappears and the look on his face says he's very angry. This ZYou did it again! Incredibly, you stripped the threads on the nut putting it on ZBefore you reach the other side of the room you die ... of OLD AGE! You were 84 ZEve shies away from you. It's not that she's unwilling, it's just that you're ZYou dive down under the water. ZThe cat dodges away from you. There's something about you he doesn't like. ZIt's not something you're carrying that bothers him - it's YOU. ZThe lock pick doesn't recognize this lock. ZYou can't, the dome is closed. ZWhen you release the key, the dome opens and you withdraw your arm. ZThe domes measures 12 inches from the top of the one above the table to the ZYou can't. The dome is now closed tightly around the cord. ZI don't see a keyhole in the statue. ZYou pedal some more. Your arms are starting to get tired. Your feet are ZYou take the apple from eve, hoping to prevent what was perhaps the greatest ZAs you drop the item it drifts down to the floor. ZWhen you drop the ecru square it sticks fast to the floor, happy to be back ZYou pedal some more. Your arms are really tired now, but nothing compared to  ZRather stupidly you deliberately drop your feet into the acid. The sudden shock  ZYou shouldn't have messed with the puzzle. Now you've dumped it onto the floor.  ZYou grab the cable and swing out over the void. The ceiling groans with the  ZYou strike the match and hastily apply it to the fuse. The quick-burning fuse  ZThat sounds REALLY dangerous. Luckily for you, it won't fit. ZA loud voice booms out from nowhere.  ZThe slot is 9.321 inches wide and .128 inches high. ZBoy, that hit the spot, but you're still hungry. ZUmmm, toasted just right. But you're still hungry. ZThe top line displayed on the computer console reads:  ZThe creature pushes the button and your atoms are scattered throughout the room.ZThe creature laughs at your attempt to save yourself. He crushes you as you % ZA grinding comes from the base of the dome and there is a rattle in the pipe as & ZYou've messed with the dials enough. ZYou don't have a chance in the world of doing that. ZThe top line displayed on the computer console reads: * Z 1 Z 4 Z 6 ZWith the third injection the anti-radiation medicine (which is radioactive 8 ZThe statue is now facing the room. ZThe statue is now facing the wall. Z You place the wig in the transporter. It disappears, a small poof of air < ZYou slip off the cable and do a perfect swan dive into the acid pool. ? ZAs you lift the toaster your clumsiness causes the contents to fall out. ZYou're feeling much better now. ZLike many medicines, this will make you feel better when you're sick and worse @ ZYou pedal some more. Not having heeded previous warnings, your feet swing into B ZYou examine the haystack through the monocle. With the monocle turned around, D ZYou discover a ancient piece of paper behind the pendulum. You grab it. In your J ZYour third throw is perfect. Just as the ball gets to the hole, the monkey gulpsK Z The ball finally makes up its mind and rolls to the south. Just as it N ZThe peg is firmly attached to the wall. ZYou enter the pod. A fly, seeming to come from nowhere, joins you. They're i Z[more] j ZThe monkey watches as you throw the baseball at the hole above the door. He q ZYou can't get the herring off the hook. You never were much of a fisherman. ZYou pedal some more. Your arms are shaking and its all you can do to continue. t ZThe match flares in flames (poetic, huh?) and dissolves into ashes in an u ZThe flipper pops back down into the floor as fast as it popped up. Z An immense flipper, like one would see in an old-time pinball machine, v ZYou push the button and a hidden floor emerges from the wall to cover the pool. ZThe painting glows in the semi-darkness but you can't make out the picture. ZA fly is VERY fast. It's impossible for you to catch it. ZAs you enter the pod, the fly follows you. ZAs you exit the pod, the fly follows you. Z w ZThat was really a foolish move considering where you are. You know the result, } ZYou aren't using that verb correctly. As a matter of fact, you may be using ~ ZNot while you're holding onto the calculator and it's still plugged into the  ZThe valve is now "frozen" and will not turn in that direction. ZThat sounds REALLY dangerous. Unluckily for you, it fits. You lay the dynamite ZYou can't stay underwater for long (you should have cut down on the cigarette ZIn the brief moment it's open, you see a steel lattice gate behind it. ZThe gate bars your way. ZYou'll have to get off the cable first. ZYou'll have to stand up first. ZWhen the key is touched the dome snaps shut, leaving the cord dangling out of a ZMaybe this wasn't such a good idea. Your hands are beginning to cramp and the ZYou turn the bedpost and the top of it comes off. You take a scroll you find ZYou start to search the hay (looking for that proverbial needle, I guess) but ZWhat appeared to be grease on the doorknob is actually super-glue. Now the glove ZYou gobble down the peanut. It's a minimal help with your hunger. ZYou don't even make a decent appetizer for the ZHTY beast. Of course, you ZThe ZHTY shakes off the effects of the hit with the wiffle ball. Too bad you Z Z God starts to waves his hand and then stops. Z God starts to waves his hand and then stops. Z Z God waves his hand and you are no more. ZThe quarter gets tired of waiting for you to provide it transportation and ZYou throw the baseball up and it falls back down. Too bad you don't have a bat. ZYou pull on the handle clasped between the clamps on the floor. You experience a ZYou chain the ZHTY safely to the wall and then step back out of his reach. ZYou can't go anywhere as long as you're as large as you are. ZYou gobble up the left side of the mushroom. Although it doesn't help your ZUnder the pressure of the heavy stick the gum gives way and both plunge into ZTaken, but you tear the gum from the wall and its falls in nothingness. ZYou reach to take the key on top of the dome. Mysteriously, your hand passes ZYour jaws moving vigorously, you chew on the hard gum. When it has softened you ZAs you cross the room you become younger until you're under the legal age to ZYou light the match and hastily (and foolishly) thrust it into the haystack. The ZThe water is now almost to the ceiling. The boat has floated free of the floor. ZYou hear a movement inside the closed housing. ZThe toaster begins heating up. Z A massive demon stands here, looking first at you and then at a giant ledger ZThe fly is saying "Help me! Help me!". ZYour brutality has stopped the fly's pitiful pleas for help. ZAs you pick the iris (selected especially for you), it wilts and disappears. A ZThe soul is already dead, leave him alone. ZHe isn't a dog. And you wouldn't like it if he did come to you. ZThe creature is safely ensconced behind his impenetrable shield. ZHey, what do you know? It's a swinging door. That's probably the first door in ZYou take the rope in hand, give a mighty push off the ledge, swing magnificently ZYou take the rope in hand, give a mighty push off the ledge, swing magnificently ZYou throw the wiffle ball with uncanny accuracy and hit the ZHTY on the end of ZThe ball hits the steel plate covering the north wall and comes to a stop. ZYou must be holding the centerer or it will not operate properly. Z Without the stabilizing force of the magnet, the repulsive power of the ZThe force of the ball smashing into the north wall creates a large jagged hole ZThe force of the ball smashing into the ceiling creates a large jagged hole ZThe weight of the ball as it suddenly comes to rest is too much for the aging Z With the magnet off, the huge steel ball drops like a huge steel ball toward ZThe force of the ball smashing into the west wall creates a large jagged hole ZThe hole's too small for your hand. ZThe toaster is in its heating cycle now and the lever cannot be moved. ZIt's already plugged into the extension cord. ZThere's something in this very room that will enable you to do that. ZIt's already plugged into the outlet. ZThere's not much to see except a lot of darkness. You can, however, see an ant ZThere's not much to see since the cylinder is in it. ZYour third throw is perfect. As the ball gets to the hole, the monkey grabs a ZThink about it for a moment. The monkey is way up in the tree and you're way ZYou've already got it. Unfortunately, your hand is trapped in the dome. ZYour efforts are ineffectual. ZThe invisible beams from the remote control shoot through the air harmlessly. Zyou bruise your nose rather badly by bumping into something mounted on the wall. ZYou bruise your shins rather badly by bumping into something. Using your ZYou bruise your nose rather badly by bumping into a solid wall. ZThat is not a valid destination for use with the "zap" command. ZEverything you look at through the monocle appears diminished. ZYou start to open the door and then stop. Upon closer inspection of the ZEverything you look at through the monocle appears magnified. ZIt's not time. No, that's not exactly right. Let me explain. What you hold is ZThe shards of the iron key are useless, forget them. ZThe key is jammed in the lock and you can't get it back. ZThat wouldn't be a good idea. The bread is already toasted and we wouldn't want ZIt's too high. ZYou use the control to jam the door -- by sticking it into the space between the ZHaving your full weight on the roller mechanism has jammed it shut permanently. ZYou slide the coin into the slot, there is a jingle as it falls through the  ZKERPLUNK! A strange-looking device falls into the tray. ZYou jump up and come right back down -- on the ledge. Aren't you glad that  ZYou do a few deep knee bends, jumping jacks and pushups. It doesn't seem to make ZEve, overcome with self-consciousness at meeting her second stranger, just  ZThere's a large clank behind the door to the east. Z  ZThe heating coils of the toaster finally reach a high enough temperature to  ZYou stick the card key in the slot a little crookedly and it becomes stuck. ZYou've got to be kidding. ZAngry at the black cat's crossing your path and afraid of the bad luck it might ZYou jump up and grab the handle clasped between the clamps on the ceiling. You ZFor the briefest of seconds the fly lands on the computer console and you smite  ZThe ant is happy where he's at. what in the world would you want with an ant?  ZWhy is it that people have such a great desire to kill insects? Ants are here  ZThe lever on the toaster pops up. ZYou lift the cushion. Underneath it, probably lost from some other adventurer's  ZYou lift the cushion. Underneath it you find nothing. ZUnderneath the flap of carpet you discover a trapdoor. ZAs you screw the light bulb into the fixture light fills the really, really dark ZThe light in the room comes back on. ZThe light in the room goes off. ZWearing a glove (better traction on the greased doorknob), you start to open the Z You hand the wet cloth to the lost soul. For a moment he appears confused ZUgh. Yuck. Ick. That's really sick. I guess if the dead, decayed body was here, - ZYou lower the cushion back into place. Thank you for being such a tidy person. ZYou can't -- its made of transparent sub-molecular steel. ZThe magic pill's effect counteracts the mirror's and you slip through the . ZEven in your giant economy size you're barely able to gulp the pill down. In a / ZA grinding comes from the base of the dome and there is a rattle in the pipe as 1 ZThe loud hum in the ceiling along the north wall stops. Z An extremely loud hum begins above the ceiling. As far as you can tell, it 2 ZThe magnet is 1 inch in diameter. ZSince you have solved the maze, it is no longer required. It vanishes, taking 3 ZA grinding comes from the base of the dome and there is a rattle in the pipe as 5 ZThe words on the screen change. ZYou start forward, totter a bit, teeter a bit, and into the pit you go. Call for7 Z A mighty roar begins behind the grill in the wall in the northeast corner 8 ZFor the briefest of seconds the fly lands on the inner surface of the pod. You : ZYou're really mixed up now, aren't you? ZYour third throw is perfect. Just as the ball gets to the hole, the monkey grabs; ZAs you move from the room, the glove, stuck to the doorknob, stays behind. ZYou move the spot over a little on the wall. It mummers its protest. You know > ZThe spot clings stubbornly to the wall. It's tired of you messing with it. ZReread the token. It says it entitles "bearer" to 3 uses. You must be carrying ? ZYou get up. The Muzak begins again. ZYou see a beam extending from the wall and terminating at a ledge. There is a @ ZYou see a beam extending from the wall and terminating at an open doorway. C ZShame on you. As pitiful as you look dressed, you look REALLY bad undressed. D ZYou'll need something in between them for them to be tied together. ZYou'll need to be holding the injector to do that. ZYou'll need to use the name of the object to pick it up. ZAs you leave the room a sudden gust of wind plucks the newspaper from your hand E ZAs you reach out for the apples on the tree a sense of foreboding overcomes you G ZClose, but no banana. The monkey got that. ZThe centerer fizzles and pops but does nothing useful. So much for advanced H ZYou're not holding anything with which to do any drawing. ZYou're not carrying anything with which to cut that item. ZThat has no effect on the ZHTY at all. ZYou're not holding anything with which to light it.